“TOGETHER WE WILL REACH THE GOAL"
EARS Pilots
Pilot implementations of activities and tools developed by the consortium were carried out by several partners from Italy, Romania and Greece. In the project multilingual materials used in the pilot phase were created in collaboration by the project partners, focusing on the 3 pillars: 1. Learn the Future; 2. Local and EU Labour-Market; 3. Family Involvement.
The design and execution of the EARS pilot was specifically tailored to meet the needs of education providers, the industry, and the community, in terms of building knowledge, competencies, and skills.
Pilot by CESTA
In collaboration with ..........., and .......... in ......, Italy, CESTA has launched the Pilot activities within the framework of this educational project. This pilot is a part of the educational initiative with the students aged ..........., aimed at reducing early school leaving.
Target Group = High school students in ................. grade
Main stakeholders = Liceo............
Activities tested = L.................
Results achieved = ........................
Impact=.......
Pilot by IC Copparo
IC Copparo, thanks to the EARS soft-training, formed a dedicated group of enthusiastic teachers who carried out a wide range of pilot activities inspired by the EARS project, some organized as community events for large groups of students and their families to foster school-family engagement, and others more targeted, conducted by individual teachers or small groups. The Pilot activities were carried out in three middle schools belonging to the comprehensive institute.
This pilot is a part of the educational initiative with the students aged 11 to 14, aimed at reducing early school leaving.
Target Group = Low secondary students in 6th, 7th and 8th grade
Main stakeholders = Teachers of the three schools of the comprehensive institute, students, families
Activities tested = Hackathon
Digital comic
Building with Sketchup
Kahoot challenge
Science fair
STEM challenge
Let’s play English
School concert and exhibition
Introduction to coding and computational thinking
Digital escape room
School and career exploration fair
Results achieved = Sense of self-efficacy, even in the most unmotivated students.
Strengthened collaboration between students and families.
Fostered creativity and technical abilities by designing interactive projects
Increased understanding of programming and coding concepts using Scratch.
Integrated educational experience combining history, technology, and creativity, fostering interest and active
participation.
Boosted critical thinking and highlighted the importance of digital skills for today's workforce.
Enhanced digital literacy and active participation through engaging tools.
Expanded awareness of potential career paths and trends in the job market.
Impact = Encouraged teamwork and creative thinking, strengthening connections between students, families, and educators.
Helped students build crucial problem-solving and digital competencies for personal and academic growth.
Guided students in making thoughtful decisions about their future education and career paths.
Promoted active, experiential learning through engaging and innovative projects to keep students motivated and involved.
Pilot by SISERA
In collaboration with ..........., and .......... in ......, Italy, CESTA has launched the Pilot activities within the framework of this educational project. This pilot is a part of the educational initiative with the students aged ..........., aimed at reducing early school leaving.
Target Group = High school students in ................. grade
Main stakeholders = Liceo............
Activities tested = L.................
Results achieved = ........................
Impact=.......
Pilot by OPEN UP
In collaboration with ..........., and .......... in ......, Italy, CESTA has launched the Pilot activities within the framework of this educational project. This pilot is a part of the educational initiative with the students aged ..........., aimed at reducing early school leaving.
Target Group = High school students in ................. grade
Main stakeholders = Liceo............
Activities tested = L.................
Results achieved = ........................
Impact=.......
Pilot by Asociatia Edulifelong
In collaboration with Liceul Auto Traian Vuia, from Targu Jiu, Romania, Asociatia Edulifelong has launched the Pilot activities within the framework of this educational project. This pilot is a part of the educational initiative with the students aged 12-14 and students aged 15-19, aimed at reducing early school leaving.
Target Group = Middle school students in 5th to 8th grade
High school students in 9th and 10th grade
Main stakeholders = Liceul Auto Traian Vuia, Local community in Targu Jiu
Activities tested = Creating a Simple Video Game with Scratch
Role Playing Activity
Digital Skills Kahoot Challenge
Family Involvement STEM Challenge
Career Exploration Fair
Creating an interactive poster with Makey Makey
Results achieved = Enhanced understanding of programming and automation through Scratch.
Improved critical thinking and awareness of digital skills needed in modern jobs.
Increased digital literacy and engagement through interactive Kahoot quizzes.
Strengthened family involvement and teamwork in STEM education.
Broadened knowledge of future career opportunities and labor market trends.
Developed creativity and technical skills by designing interactive posters with Makey Makey.
Impact=Students developed essential digital and problem-solving skills.
Fostered collaboration and creativity among students and their families.
Prepared students for future careers by providing insights into emerging professions and necessary skills.
Encouraged informed decision-making regarding career paths and educational goals.
Promoted hands-on learning and innovation through interactive projects.